
witam! ostatnio zabralem sie za psucie Crime City. a poniewaz wkurzalo mnie wybieranie wszystkiego z menu akcji zrobilem sobie ladne tabele z przyciskami (tak jak wybor broni na corri itp). wszystko pieknie dzialalo. problem zaczal sie gdy chcialem zrobic druga tabele z innym zestawem aut.
oto ta czesc description. Wiem ze powtarzaja sie nazwy w jednej i drugiej czesci lecz kiedy zmieniam nazwy podczas gry wyskakuje mi komunikat typu 'no entry blah blah blah i pierwsza zmieniona nazwa' kiedy nie mam nic zmienionego wlacza tylko tabale ktora jest pierwsza w kolejnosci. kiedy probuje uruchomic druga juz wyskakuje blad ze nie moze znalezc zasobow. Prosze o pomoc ewentualnie poprawic moj description i powytykac bledy
EDIT: Juz nie potrzeba wystarczylo wygrzebac z description CTI i juz wiem co i jak. Dla roznych tabel moze byc jedna podstawa no i jeszcze te nieszczesne klamerki, ktore trzeba bylo wpisac dwa razy zeby oddzielic tabele
eh jak ja malo jeszcze wiem... 
- Kod: Zaznacz cały
class RscTaste
{
type = 1;
idc = -1;
style = 2;
colorText[] = {0, 0, 0, 1};
font = "tahomaB36";
size = 0.7;
soundPush[] = {, 0.2, 1};
soundClick[] = {"ui\ui_ok", 0.2, 1};
soundEscape[] = {"ui\ui_cc", 0.2, 1};
y = 0.45;
w = 0.1;
h = 0.05;
};
class sellvech1
{
idd = -1;
movingEnable = true;
controlsBackground[] = {Hintergrund,
tekst9,
tekst8,
tekst7,
tekst6,
tekst5,
tekst4,
tekst3,
tekst2,
Taste9,
Taste8,
Taste7,
Taste6,
tekst1,
Taste5,
Nadpis,
Taste1,
Taste2,
Taste3,
Taste4,};
class Hintergrund
{
idc = -1;
type = 0;
style = 80;
colorBackground[] = {0.5,0.55,0.6,0.5};
colorText[] = {0,0,0,1};
font = "tahomaB24";
text = "";
size = 1;
x = 0.40;
y = 0.10;
w = 0.20;
h = 0.69;
};
class Nadpis
{
idc = 103;
type = 0;
style = 64;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "Select a vechicle";
font = tahomaB36;
size = 1;
x = 0.409;
y = 0.108;
w = 0.18;
h = 0.67;
};
class Taste1: RscTaste
{
x = 0.42;
y = 0.15;
w = 0.1;
h = 0.05;
text = "Jawa";
action = player exec "car\jawa.sqs";
};
class Taste2: RscTaste
{
x = 0.42;
y = 0.22;
text = "Boxer";
action = player exec "car\boxer.sqs";
};
class Taste3: RscTaste
{
x = 0.42;
y = 0.29;
text = "UAZ de luxe";
action = player exec "car\UAZD.sqs";
};
class Taste4: RscTaste
{
x = 0.42;
y = 0.36;
text = "Lincoln LS";
action = player exec "car\lincolnls.sqs";
};
class Taste5: RscTaste
{
x = 0.42;
y = 0.43;
text = "White GAZ 24";
action = player exec "car\wolga.sqs";
};
class tekst1
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$250";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.10;
w = 0.15;
h = 0.15;
};
class Taste6: RscTaste
{
x = 0.42;
y = 0.50;
text = "Mercedes 600";
action = player exec "car\merc.sqs";
};
class Taste7: RscTaste
{
x = 0.42;
y = 0.57;
text = "Convertible";
action = player exec "car\linc.sqs";
};
class Taste8: RscTaste
{
x = 0.42;
y = 0.64;
text = "Skoda";
action = player exec "car\skoda.sqs";
};
class Taste9: RscTaste
{
x = 0.42;
y = 0.71;
text = "Trabant";
action = player exec "car\trabi.sqs";
};
class tekst2
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$1000";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.17;
w = 0.15;
h = 0.15;
};
class tekst3
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$1700";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.24;
w = 0.15;
h = 0.15;
};
class tekst4
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$2000";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.31;
w = 0.15;
h = 0.15;
};
class tekst5
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$400";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.38;
w = 0.15;
h = 0.15;
};
class tekst6
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$3500";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.45;
w = 0.15;
h = 0.15;
};
class tekst7
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$2500";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.52;
w = 0.15;
h = 0.15;
};
class tekst8
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$300";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.59;
w = 0.15;
h = 0.15;
};
class tekst9
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$200";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.66;
w = 0.15;
h = 0.15;
};
class RscTaste
{
type = 1;
idc = -1;
style = 2;
colorText[] = {0, 0, 0, 1};
font = "tahomaB36";
size = 0.7;
soundPush[] = {, 0.2, 1};
soundClick[] = {"ui\ui_ok", 0.2, 1};
soundEscape[] = {"ui\ui_cc", 0.2, 1};
y = 0.45;
w = 0.1;
h = 0.05;
};
class ferrari
{
idd = -1;
movingEnable = true;
controlsBackground[] = {Hintergrund,
tekst4,
tekst3,
tekst2,
tekst1,
Nadpis,
Taste1,
Taste2,
Taste3,
Taste4,};
class Hintergrund
{
idc = -1;
type = 0;
style = 80;
colorBackground[] = {0.5,0.55,0.6,0.5};
colorText[] = {0,0,0,1};
font = "tahomaB24";
text = "";
size = 1;
x = 0.40;
y = 0.10;
w = 0.20;
h = 0.50;
};
class Nadpis
{
idc = 103;
type = 0;
style = 64;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "Select a vechicle";
font = tahomaB36;
size = 1;
x = 0.409;
y = 0.108;
w = 0.18;
h = 0.48;
};
class Taste1: RscTaste
{
x = 0.42;
y = 0.15;
w = 0.1;
h = 0.05;
text = "F335k";
action = player exec "car\f335k.sqs";
};
class Taste2: RscTaste
{
x = 0.42;
y = 0.22;
text = "F335kg";
action = player exec "car\f335kg.sqs";
};
class Taste3: RscTaste
{
x = 0.42;
y = 0.29;
text = "F335pc";
action = player exec "car\f33pc.sqs";
};
class Taste4: RscTaste
{
x = 0.42;
y = 0.36;
text = "F360";
action = player exec "car\f360.sqs";
};
class tekst1
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$5000";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.10;
w = 0.15;
h = 0.15;
};
class tekst2
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$5000";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.17;
w = 0.15;
h = 0.15;
};
class tekst3
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$5000";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.24;
w = 0.15;
h = 0.15;
};
class tekst4
{
idc = 103;
type = 0;
style = 2;
colorBackground[] = {0,0,0,0};
colorText[] = {0.7, 0.8, 0.7, 1};
text = "$5000";
font = tahomaB36;
size = 1;
x = 0.48;
y = 0.31;
w = 0.15;
h = 0.15;
};
oto ta czesc description. Wiem ze powtarzaja sie nazwy w jednej i drugiej czesci lecz kiedy zmieniam nazwy podczas gry wyskakuje mi komunikat typu 'no entry blah blah blah i pierwsza zmieniona nazwa' kiedy nie mam nic zmienionego wlacza tylko tabale ktora jest pierwsza w kolejnosci. kiedy probuje uruchomic druga juz wyskakuje blad ze nie moze znalezc zasobow. Prosze o pomoc ewentualnie poprawic moj description i powytykac bledy
EDIT: Juz nie potrzeba wystarczylo wygrzebac z description CTI i juz wiem co i jak. Dla roznych tabel moze byc jedna podstawa no i jeszcze te nieszczesne klamerki, ktore trzeba bylo wpisac dwa razy zeby oddzielic tabele
![:]](./images/smilies/icon_krzywy.gif)