
Clarkson napisał(a):#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
#define CanSeeRadar 1
#define CanSeeRye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16
#define CanSeeRadarC CanSeeRadar+CanSeeCompass
#define CanSeeAll 31
class CfgPatches
{
class ukm
{
units[] = {ukm};
weapons[] = {};
requiredVersion = 1.10;
};
};
class CfgWeapons
{
class Default {};
class MGun: Default {};
class MachineGun7_6: MGun {};
class MachineGun12_7: MachineGun7_6 {};
class ukm: MachineGun12_7
{
displayName="WKM 12,7mm";
displayNameMagazine="12,7mm M2-MG";
shortNameMagazine="12,7mm M2-MG";
model="\ukm\ukm.p3d";
count=100;
ammo=Bullet12_7;
sound[]={"\FK_HMMWV\Sound\shot_50cal.wss",db20,0};
soundContinuous=false;
magazineReloadTime=8.0;
};
Wprowadziłem kilka poprawek. Dźwięku (sound[]=....)nie ruszałem, bo nie wiem jak go tam zrobiłeś...