Hej od paru dni zacząłem interesowac sie troche addonami (jak to działa itd) znalazlem pare poradników ale niezbyt mi to wychodzi:P otóż chcialem stworzyc podstawowy config.. sugerujac sie pracami innych.. stworzylem lecz oczywiscie nie działa (tworze folder z moim config.cpp) pakuje w pbo, wrzucam i nie dziala "Config :some input after EndOfLile". Co robie źle? oto mój config
class Bongo
{
displayName = "Bongo";
};
};
class CfgFactionClasses {
class Test {
displayName = "Test";
priority = 001;
side = 1;
};
};
class CfgVehicles
{
class Ins_Commander ;
class Horror : Ins_Commander
{
vehicleClass = Bongo;
faction = "Test";
side = 1;
displayName = "Testowy";
model = "ca\characters2\civil\policeman\policeman.p3d";
portrait = "\Ca\characters\data\portraits\combarhead_common_officer_ca";
identityTypes[] = {"Head_INS"};
scope = 2;
Icon = "\Ca\characters2\data\icon\i_officer_CA.paa";
nameSound = "veh_officer";
accuracy = 10;
sensitivity = 6;
camouflage = 3;
armor = 10;
cost = 750000;
enableGPS = 1;
weaponSlots = 1 + 4 + 6 * 256 + 2 * 4096 + 2 + 4* 16 + 12*131072;
weapons[] = {"ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
magazines[] = {};
respawnWeapons[] = {"ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
respawnMagazines[] = {};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat"};
};
};
};
Aha i jeszcze pare pytań
scope = skala? co to oznacza czym rózni sie wartosc liczbowa od "public"
accuracy = to zapewne celnosc? jaka jest wartosc domyslna itd która moge sie sugerowac?
sensitivity = to znowy zdolnosc do wykrywania wroga? ponawiam pytanie jaka jest
camouflage = to pewnie zdolnosc ukrywania sie pytanie jak na górze
cost = do czego do cholery to sluzy? Cena? chodzi o Multi czy cos
z góry dzieki
class Bongo
{
displayName = "Bongo";
};
};
class CfgFactionClasses {
class Test {
displayName = "Test";
priority = 001;
side = 1;
};
};
class CfgVehicles
{
class Ins_Commander ;
class Horror : Ins_Commander
{
vehicleClass = Bongo;
faction = "Test";
side = 1;
displayName = "Testowy";
model = "ca\characters2\civil\policeman\policeman.p3d";
portrait = "\Ca\characters\data\portraits\combarhead_common_officer_ca";
identityTypes[] = {"Head_INS"};
scope = 2;
Icon = "\Ca\characters2\data\icon\i_officer_CA.paa";
nameSound = "veh_officer";
accuracy = 10;
sensitivity = 6;
camouflage = 3;
armor = 10;
cost = 750000;
enableGPS = 1;
weaponSlots = 1 + 4 + 6 * 256 + 2 * 4096 + 2 + 4* 16 + 12*131072;
weapons[] = {"ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
magazines[] = {};
respawnWeapons[] = {"ItemGPS", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "Binocular"};
respawnMagazines[] = {};
class Wounds
{
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat"};
};
};
};
Aha i jeszcze pare pytań
scope = skala? co to oznacza czym rózni sie wartosc liczbowa od "public"
accuracy = to zapewne celnosc? jaka jest wartosc domyslna itd która moge sie sugerowac?
sensitivity = to znowy zdolnosc do wykrywania wroga? ponawiam pytanie jaka jest
camouflage = to pewnie zdolnosc ukrywania sie pytanie jak na górze
cost = do czego do cholery to sluzy? Cena? chodzi o Multi czy cos
z góry dzieki