pack wp jest potrzebny tylko jesli chcesz zeby piechota byla do brdm'a, jesli interesuje Cie tylko model to przeciez te nie cale 1,26mb to nie tak duzo.
BRDM-2M96 - SPD_Spider&Christoph - 1.26 MB - http://www.ofp.bmj.pl/pojazdy/CRS_SPD_BRDM.zip
- Kod: Zaznacz cały
class CfgPatches
{
class CRS_SPD_BRDM
{units[] = {"CRS_SPD_BRDM","CRS_SPD_BRDM_"}; weapons[] = {"PKT_spd","KPWT_spd"}; requiredVersion = 1.45;};
};
class WeaponFireGun
{
};
class WeaponFireMGun: WeaponFireGun
{
};
class WeaponCloudsGun
{
};
class WeaponCloudsMGun: WeaponCloudsGun
{
};
class CfgWeapons
{
class Default {};
class MGun: Default {};
class MachineGun7_6: MGun {};
class PKT_spd:MachineGun7_6
{
ammo="Bullet7_6E";
displayName=PKT;
displayNameMagazine=PKT;
shortNameMagazine=PKT;
count=2000;
sound[]={"Weapons\AK74full",3.162278,1};
};
class MachineGun12_7: MachineGun7_6 {};
class KPWT_spd: MachineGun12_7
{
DisplayName="KPWT";
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class CRS_SPD_BRDM: LandVehicle
{
displayName="BRDM-2M96 (SPD)";
model="\CRS_SPD_BRDM\brdm2.p3d";
icon="\CRS_SPD_BRDM\CSB_ico.paa";
picture="\CRS_SPD_BRDM\CSB_pic.paa";
vehicleClass="Armored";
unloadInCombat=1;
fuelCapacity=100;
scope=2;
side=1;
accuracy=0.200000;
nameSound="APC";
transportAmmo=0;
maxSpeed=70;
preferRoads=0;
unitInfoType="UnitInfoShip";
hideUnitInfo=0;
soundEngine[]={"Vehicles\OldIdle1",0.316228,1.250000};
soundGear[]={"Vehicles\Gear_Trans1",0.001000,1};
soundCrash[]={"Vehicles\crash_small2",0.316228,1};
soundEnviron[]={"Objects\noise",0.003162,0.250000};
armor=120;
type="VArmor";
cost=100000;
armorGlass=0.700000;
armorWheels=0.300000;
armorBody=0.7000000;
armorFuel=1.300000;
armorLights=0.300000;
armorTurret=0.700000;
dammageHalf[]={""};
dammageFull[]={""};
canFloat=1;
simulation="car";
wheelCircumference=2.513000;
turnCoef=4.000000;
terrainCoef=2.000000;
damperSize=0.100000;
damperForce=30;
scudLaunch="";
scudStart="";
formationX=20;
formationZ=20;
precision=10;
brakeDistance=10;
steerAheadSimul=0.500000;
steerAheadPlan=0.350000;
predictTurnSimul=1.200000;
predictTurnPlan=1.200000;
sensitivity=0.600000;
threat[]={0.500000,0.500000,0.100000};
class IndicatorSpeed
{
selection="ukaz_rychlo";
axis="osa_rychlo";
angle=-240;
min=0;
max=40;
};
class IndicatorSpeed2
{
selection="ukaz_rychlo2";
axis="osa_rychlo2";
angle=-240;
min=0;
max=16.670000;
};
class IndicatorRPM
{
selection="ukaz_rpm";
axis="osa_rpm";
angle=-170;
min=0;
max=1;
};
class HitEngine
{
armor=1.200000;
material=60;
name="engine";
passThrough=1;
};
//--------------------------------------------------------------------
class TurretBase
{
gunAxis = "OsaHlavne";
turretAxis = "OsaVeze";
soundServo[]={"",1.0};
gunBeg = "usti hlavne";
gunEnd = "konec hlavne";
minElev=-5; maxElev=+12;
minTurn=-360; maxTurn=+360;
body = "OtocVez";
gun = "OtocHlaven";
};
class Turret: TurretBase {};
flash=gunfire;
flashSize=3.000000;
class GunFire: WeaponFireGun
{
};
class GunClouds: WeaponCloudsGun
{
};
class MGunFire: WeaponFireMGun
{
};
class MGunClouds: WeaponCloudsMGun
{
};
//--------------------------------------------------------------------
crew="SPD_POL_RWN";
hideProxyInCombat=0;
//--------------------------------------------------------------------
hasDriver=1;
driverAction="ManActUAZDriver";
castDriverShadow=0;
drivercansee=31;
driverhasoptics=0;
//--------------------------------------------------------------------
hasCommander=0;
driverIsCommander=1;
//--------------------------------------------------------------------
viewGunnerInExternal=1;
forceOptics=1;
opticsFlare=1;
gunnerUsesPilotView=1;
hasGunner=1;
gunnerhasoptics=1;
gunnerAction="ManActBMPGunner";
gunnerInAction="ManActBMPGunner";
castGunnerShadow=0;
gunnercansee=31;
gunnerOpticsModel="\CRS_SPD_BRDM\optic.p3d";
//--------------------------------------------------------------------
cargoUsesPilotView=0;
transportSoldier=3;
cargoAction[]={"ManActUazCoDriver","ManActCargo","ManActCargo"};
cargoIsCoDriver[]={1,1,1};
typicalCargo[]={"Soldier","Soldier","Soldier","Soldier"};
//--------------------------------------------------------------------
nightVision=1;
weapons[]={"KPWT_spd","PKT_spd"};
magazines[]={"KPWT_spd","PKT_spd"};
//--------------------------------------------------------------------
class ViewOpticsBase{};
class ViewOptics: ViewOpticsBase
{
initAngleX=0;
minAngleX=-5;
maxAngleX=12;
initAngleY=0;
minAngleY=-5;
maxAngleY=12;
initFov=0.07;
minFov=0.03;
maxFov=0.07;
};
class ViewPilotBase {};
class ViewPilot
{
initAngleX=10;
minAngleX=-30;
maxAngleX=30;
initAngleY=0;
minAngleY=-100;
maxAngleY=100;
initFov=0.700000;
minFov=0.420000;
maxFov=0.850000;
};
class ViewCargoBase {};
class ViewCargo
{
initAngleX=0;
minAngleX=-1;
maxAngleX=1;
initAngleY=0;
minAngleY=-100;
maxAngleY=100;
initFov=0.700000;
minFov=0.420000;
maxFov=0.850000;
};
class ViewGunnerBase {};
class ViewGunner
{
initAngleX=0;
minAngleX=-1;
maxAngleX=1;
initAngleY=0;
minAngleY=-1;
maxAngleY=1;
initFov=0.700000;
minFov=0.420000;
maxFov=0.850000;
};
//--------------------------------------------------------------------
class Reflectors
{
class Left
{
color[]={0.900000,0.800000,0.800000,1.000000};
ambient[]={0.100000,0.100000,0.100000,1.000000};
position="L svetlo";
direction="konec L svetla";
hitpoint="L svetlo";
selection="L svetlo";
size=0.500000;
brightness=0.250000;
};
class Right
{
color[]={0.900000,0.800000,0.800000,1.000000};
ambient[]={0.100000,0.100000,0.100000,1.000000};
position="P svetlo";
direction="konec P svetla";
hitpoint="P svetlo";
selection="P svetlo";
size=0.500000;
brightness=0.250000;
};
class Reflector
{
color[]={0.800000,0.800000,1.000000,1.000000};
ambient[]={0.070000,0.070000,0.070000,1.000000};
position="S svetlo";
direction="konec S svetla";
hitpoint="S svetlo";
selection="S svetlo";
size=0.500000;
brightness=1.000000;
};
};
//--------------------------------------------------------------------
};
class CRS_SPD_BRDM_: CRS_SPD_BRDM
{
crew="CRS_POL_SOL";
displayName="BRDM-2M96 (CRS)";
};
};
class CfgNonAIVehicles
{
class ProxyCrew {};
class ProxyDriver: ProxyCrew {};
class ProxyCommander: ProxyCrew {};
class ProxyGunner: ProxyCrew {};
class ProxyUAZDriver: ProxyDriver {};
class ProxyBMPGunner: ProxyGunner {};
class ProxyBMPGunnerOutStat: ProxyGunner {};
class ProxyBMPCommander: ProxyCommander {};
class ProxyBMPCommanderOutStat: ProxyCommander {};
};
class CfgModels
{
class Default{};
class Vehicle: Default{};
class brdm2: Vehicle
{
sectionsInherit="Vehicle";
sections[]={"zadni svetlo","brzdove svetlo","ammo","podsvit pristroju","poskozeni","L svetlo","P svetlo","zasleh"};
};
};



