
Mam problem z moim description do misji.
Co tu jest nie tak?
Gdy włączam misje występuje błąd
Some After input EndOfFile
Co tu jest nie tak?
- Kod: Zaznacz cały
onLoadMission=". . . Normandia 4 czerwca rok 1944 . . . "
};
class CfgRadio
{
sounds[] =
{
FTH,MPNZMIZP,MPNZMIZP2,MPNZMIZPend,CSR,POR,JFWAD,AMTFN_EAR,SYOTC,DTBRS,GWA1PBO,Tanks,Kontratak,A1TC,ON,AETHBD,WLTRL
};
class FTH
{
name = Radio 0;
sound[] = {MPNZMIZP.wav, db-20, 1.0};
title = (Baza)Baza do Fox Czarny.Jesteście tam Fox czarny?;
};
class MPNZMIZP
{
name = Radio 1;
sound[] = {FTH.wav, db-20, 1.0};
title = (Baza)Twoja misja to zabicie pułkownika i zniszczenie tego mostu!;
};
class MPNZMIZP2
{
name = Radio 2;
sound[] = {MPNZMIZP2.wav, db-20, 1.0};
title = (Baza)Most jest w twoim zasięgu tak jak i Pułkownik!;
};
class MPNZMIZPend
{
name = Radio 3;
sound[] = {MPNZMIZPend.wav, db-20, 1.0};
title = (Baza)Raporty dobiero gdy silnie strzeżony most zostanie zniszczony,Koniec;
};
class CSR
{
name = Radio 4;
sound[] = {CSR.wav, db-20, 1.0};
title = (Fox Czarny)Fox Czarny słucha, mówcie dalej.;
};
class POR
{
name = Radio 5;
sound[] = {POR.wav, db-20, 1.0};
title = (Fox Czarny)Przyjołem, to bardzo proste!koniec.;
};
class JFWAD
{
name = Radio 6;
sound[] = {JFWAD.wav, db-20, 1.0};
title = (Fox Czarny)Jerry walczy z jednostkami altyleri, daleko od ciebie.;
};
class AMTFN_EAR
{
name = "Radio 7";
sound[] = {\sound\AMTFN_EAR.wav, db + 30, 1.0};
title = (Cpt.Jones)Wszyscy ruszać do lasu na północnym-wschodzie powtażam ruszać do lasu na północnym-wschodzie.;
};
class SYOTC
{
name = "Radio 8";
sound[] = {\sound\SYOTC.wav, db + 30, 1.0};
title = (Cpt.Remirez)Zobaczymy się w obozie.Koniec;
};
class DTBRS
{
name = "Radio 9";
sound[] = {\sound\DTBRS.wav, db + 30, 1.0};
title = (Cpt.Randall)Cholera,drużyna niebieska reportuj;
};
class GWA1PBO
{
name = "Radio 10";
sound[] = {\sound\GWA1PBO.wav, db + 30, 1.0};
title = (Cpt.Raiben)Dobra robota Alpha 1, Papa Bear,koniec;
};
class Tanks
{
name = "Radio 11";
sound[] = {\sound\Tanks.wav, db + 30, 1.0};
title = (Cpt.Raiben)Alpha,Bravo,Charlie mamy czołgi nadciągające z południa, Wycofać się natychmiast powtarzam Wycofać się natychmiast.Koniec;
};
class Kontratak
{
name = "Radio 12";
sound[] = {\sound\Kontratak.ogg, db + 30, 1.0};
title = (Bravo)Bravo do Alpha, wrogi kontratak, odeprzeć ich!;
};
class A1TC
{
name = "Radio 13";
sound[] = {\sound\A1TC.wav, db + 30, 1.0};
title = (Cpt.Randall)Tutaj Alpha 1, przed chwilą przejeliśmy wrogi sztab.Koniec;
};
class ON
{
name = "Radio 14";
sound[] = {\sound\Odwrot_natychmiastowy.wav, db + 30, 1.0};
title = (Cpt.Raiben)Wycofać się natychmiast powtarzam Wycofać się natychmiast.Koniec;
};
class AETHBD
{
name = "Radio 15";
sound[] = {\sound\AETHBD.wav, db + 30, 1.0};
title = (Płk.Blake)November 1, Wszystkie czołgi nieprzyjaciela zniszczone.;
};
class WLTRL
{
name = "Radio 16";
sound[] = {\sound\WLTRL.wav, db + 30, 1.0};
title = (Alpha1"2")Straciliśmy wszystkie Bazooki i moździerze!;
};
};
sounds[] = {};
};
class CfgSounds
{
sounds[] =
{Beach,gundeath,attack1,attack2,attack3,attack4,attack5,checkammo,kill1,kill2,kill3,kill4,killHT,letsgo,lookout,medic2,medic,movein,Geralarm1,Geralarm2,gerattack1,gerattack2,hello,armnoise,headbreak,Explo,Radio,RadioSpeaker,WeaponAmmo,blysk,blysk2,grzmot,grzmot2,TTTLR,TTTLR2,odwrot,odwrot2,odwrot3,radiotalking,TigerTank1,TigerTank2,FB,KADA,Mova1,Mova2,NWS};
class Beach
{
name = "Beach";
sound[] = {"Beach.ogg", db+750, 1.0};
titles[] =
{
0, $STRM_Voice
};
};
class gundeath
{
// Name to display in mission editor
name = "gundeath";
// Sound path, volume, pitch
sound[] = {\sound\gundeath.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class attack1
{
// Name to display in mission editor
name = "attack1";
// Sound path, volume, pitch
sound[] = {\sound\attack1.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class attack2
{
// Name to display in mission editor
name = "attack2";
// Sound path, volume, pitch
sound[] = {\sound\attack2.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class attack3
{
// Name to display in mission editor
name = "attack3";
// Sound path, volume, pitch
sound[] = {\sound\attack3.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class attack4
{
// Name to display in mission editor
name = "attack4";
// Sound path, volume, pitch
sound[] = {\sound\attack4.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class attack5
{
// Name to display in mission editor
name = "attack5";
// Sound path, volume, pitch
sound[] = {\sound\attack5.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class checkammo
{
// Name to display in mission editor
name = "checkammo";
// Sound path, volume, pitch
sound[] = {\sound\checkammo.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class kill1
{
// Name to display in mission editor
name = "kill1";
// Sound path, volume, pitch
sound[] = {\sound\kill1.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class kill2
{
// Name to display in mission editor
name = "kill2";
// Sound path, volume, pitch
sound[] = {\sound\kill2.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class kill3
{
// Name to display in mission editor
name = "kill3";
// Sound path, volume, pitch
sound[] = {\sound\kill3.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class kill4
{
// Name to display in mission editor
name = "kill4";
// Sound path, volume, pitch
sound[] = {\sound\kill4.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class killht
{
// Name to display in mission editor
name = "killht";
// Sound path, volume, pitch
sound[] = {\sound\killht.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class letsgo
{
// Name to display in mission editor
name = "letsgo";
// Sound path, volume, pitch
sound[] = {\sound\letsgo.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class lookout
{
// Name to display in mission editor
name = "lookout";
// Sound path, volume, pitch
sound[] = {\sound\lookout.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class medic
{
// Name to display in mission editor
name = "medic";
// Sound path, volume, pitch
sound[] = {\sound\medic.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class medic2
{
// Name to display in mission editor
name = "medic2";
// Sound path, volume, pitch
sound[] = {\sound\medic2.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class movein
{
// Name to display in mission editor
name = "movein";
// Sound path, volume, pitch
sound[] = {\sound\movein.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class Geralarm1
{
// Name to display in mission editor
name = "Geralarm1";
// Sound path, volume, pitch
sound[] = {\sound\Geralarm1.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class Geralarm2
{
// Name to display in mission editor
name = "Geralarm2";
// Sound path, volume, pitch
sound[] = {\sound\Geralarm2.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class Gerattack1
{
// Name to display in mission editor
name = "Gerattack1";
// Sound path, volume, pitch
sound[] = {\sound\Gerattack1.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class Gerattack2
{
// Name to display in mission editor
name = "Gerattack2";
// Sound path, volume, pitch
sound[] = {\sound\Gerattack2.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class hello
{
// Name to display in mission editor
name = "hello";
// Sound path, volume, pitch
sound[] = {\sound\hello.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class armnoise
{
// Name to display in mission editor
name = "armnoise";
// Sound path, volume, pitch
sound[] = {\sound\armnoise.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class headbreak
{
// Name to display in mission editor
name = "headbreak";
// Sound path, volume, pitch
sound[] = {\sound\headbreak.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class Explo
{
// Name to display in mission editor
name = "Explo";
// Sound path, volume, pitch
sound[] = {\sound\Explo.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class Radio
{
// Name to display in mission editor
name = "Radio";
// Sound path, volume, pitch
sound[] = {\sound\Radio.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class RadioSpeaker
{
// Name to display in mission editor
name = "RadioSpeaker";
// Sound path, volume, pitch
sound[] = {\sound\RadioSpeaker.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class WeaponAmmo
{
// Name to display in mission editor
name = "WeaponAmmo";
// Sound path, volume, pitch
sound[] = {\sound\WeaponAmmo.wav, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class blysk
{
// Name to display in mission editor
name = "Błysk";
// Sound path, volume, pitch
sound[] = {\sound\blysk.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class blysk2
{
// Name to display in mission editor
name = "Błysk2";
// Sound path, volume, pitch
sound[] = {\sound\blysk2.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class grzmot
{
// Name to display in mission editor
name = "Grzmot";
// Sound path, volume, pitch
sound[] = {\sound\grzmot.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class grzmot2
{
// Name to display in mission editor
name = "Grzmot2";
// Sound path, volume, pitch
sound[] = {\sound\grzmot2.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class TTTLR
{
// Name to display in mission editor
name = "Przełamali_Linie_Obrony";
// Sound path, volume, pitch
sound[] = {\sound\TTTLR.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class TTTLR2
{
// Name to display in mission editor
name = "Przełamali_Linie_Obrony2";
// Sound path, volume, pitch
sound[] = {\sound\TTTLR2.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class MPNZMIZP
{
// Name to display in mission editor
name = "Zadanie_polega_na...";
// Sound path, volume, pitch
sound[] = {\sound\MPNZMIZP.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class MPNZMIZP2
{
// Name to display in mission editor
name = "Zadanie_polega_na...2";
// Sound path, volume, pitch
sound[] = {\sound\MPNZMIZP2.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class MPNZMIZPend
{
// Name to display in mission editor
name = "koniec_zadania";
// Sound path, volume, pitch
sound[] = {\sound\MPNZMIZPend.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class odwrot
{
// Name to display in mission editor
name = "Odwrót";
// Sound path, volume, pitch
sound[] = {\sound\odwrot.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class odwrot2
{
// Name to display in mission editor
name = "Odwrót2";
// Sound path, volume, pitch
sound[] = {\sound\odwrot2.wav, db + 2, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class odwrot3
{
// Name to display in mission editor
name = "Odwrót3";
// Sound path, volume, pitch
sound[] = {\sound\odwrot3.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class radiotalking
{
// Name to display in mission editor
name = "gadanie_przez_radio";
// Sound path, volume, pitch
sound[] = {\sound\radiotalking.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class TigerTank1
{
// Name to display in mission editor
name = "Czołg_Tygrys1";
// Sound path, volume, pitch
sound[] = {\sound\TigerTank1.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class TigerTank2
{
// Name to display in mission editor
name = "Czołg_Tygrys2";
// Sound path, volume, pitch
sound[] = {\sound\TigerTank2.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class POR
{
// Name to display in mission editor
name = "Przyjęcie_rozkazu";
// Sound path, volume, pitch
sound[] = {\sound\odwrot.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class CSR
{
// Name to display in mission editor
name = "Słucham_mówcie_dalej";
// Sound path, volume, pitch
sound[] = {\sound\CSR.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class FB
{
// Name to display in mission editor
name = "Wycofać_się";
// Sound path, volume, pitch
sound[] = {\sound\FB.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class FTH
{
// Name to display in mission editor
name = "Baza_do_FOX_HAT";
// Sound path, volume, pitch
sound[] = {\sound\FTH.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class JFWAD
{
// Name to display in mission editor
name = "Jerry_Fight_With_Altylery...";
// Sound path, volume, pitch
sound[] = {\sound\JFWAD.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class KADA
{
// Name to display in mission editor
name = "Koniec_amunicji_do_altyleri...";
// Sound path, volume, pitch
sound[] = {\sound\KADA.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class Mova1
{
// Name to display in mission editor
name = "Mova1";
// Sound path, volume, pitch
sound[] = {\sound\Mova1.ogg, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class Mova2
{
// Name to display in mission editor
name = "Mova2";
// Sound path, volume, pitch
sound[] = {\sound\Mova2.ogg, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class NWS
{
// Name to display in mission editor
name = "Niezła_robota";
// Sound path, volume, pitch
sound[] = {\sound\NWS.wav, db + 30, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
};
Gdy włączam misje występuje błąd
Some After input EndOfFile