Dowód, że nie ja jeden tak uważam oraz najważniejsza "ciekawostka" ze świata Dragon Rising zarazem
TemplarGFX na forum CM napisał(a):Codemasters are committed. as Helios has stated a while back. I am in discussion with one of the programmers, and have been for nearly 3 weeks now. Originally it started off as a discussion on getting my AI mod, which CM saw as being very popular compatible with the game after the first patch. Since then conversations have moved past mere AI modding, as at every opportunity I pass on the requests I read on the forum (plus a few of my own ), and talk about them too. From my time talking to them I can tell you with 100% certainty they are listening to peoples requests, some information we have gone over is about things I havent suggested, but were suggested elsewhere on this forum.
TemplarGFX to najaktywniejsza postać w community Dragon Rising - twórca Ultimate AI.
A tutaj z kolei, już jako taka pełną mordą ciekawostka, jego patch-wishlist:
TemplarGFX w swojej liście życzeń napisał(a):SINGPLAYER :
rename current difficulty levels to Assist levels
add a new difficulty level that changes ai awareness and accuracy
add achievement/unlock to allow player to choose weapon load out once campaign is completed once**
MULTIPLAYER :
add administrator options to HOST interface
add join in progress option for hosted games
add join as spectactor option for hosted games
add respawn of vehicles to MP maps after they are destroyed beyond repair
add multiple player vehicle flip over to right crashed but not destroyed large vehicles**
add weapon loadout selections/restrictions to host setup options
add AI difficulty settings to host interface
add hosting option to remove AI from MP game
add Team/Squad VOIP in addition to all-player VOIP
add host option to return to lobby between missions
add ability to suicide when bleeding on ground. this can take a LONG time
greatly increase tether range or remove altogether**
fix invisible players bug
fix host/client position de-sync causing invulnerable players/ai
fix rank system so all players ranks are calculated correctly, all the time
fix rank system to be updated during gameplay to prevent quick quitting
change rank system to take deaths into account, and friendly fire
PC ONLY :
add ability to further increase draw distance and lod distances for people with powerful machines
add mod loading that effects both SP and MP.**
add filter option to game browser for "current mod"/"official"/"all"
add mouse smooth/acceleration option to control setup
add third party input support
fix for alt-tab issue on some machines
fix issue where mouse wheel no longer works
MISSION EDITOR :
add command OFP:setMissionProperty(propertyName,propertyValue) to allow changes to debriefing/objective info
add command OFP:setCollision(entityName,collisionValue) to allow object to be set as not-collidable
add command OFP:setFollowTarget(entityName,targetName,xOffset,yOffset,zOffset) to allow objects to explicitly follow another
add command OFP:setMultiplayerStatistics(statisticName,statisticValue) to allow modification of win/loss statistics
add command OFP:setMultiplayerEnding(titleString,infoString,winnerList,loserList) to allow custom end-game screens
add command OFP:setVehiclePositionMountStatus(vehicleName,positionName,mountableStatus) to allow individual positions to be set as mountable/not
add command OFP:teleportEntity(entityName,xPosition,yPosition,zPosition) to allow anything to be teleported anwhere
add command OFP:createCameraStatic(xPosition,yPosition,zPosition,viewTarget) to allow cinematics to be created (returns camID)
add command OFP:createCameraMoving(waypointPath,viewTarget,speed) to allow cinematics to be created (returns camID)
add command OFP:setCameraSpeed(camID,targetSpeed,acceleration) to allow changes to moving camera
add command oFP:setCameraTarget(camID,viewTarget,transition,transitionSpeed) to allow changes to camera
add command OFP:removeCamera(camID) to return view and control back to player unit(s)
change command OFP:destroyEntity(entityName) to allow destruction of ANY entity
add entity mapMarker to allow placing of infromation on the map**
add entity ingameMarker to allow placing of information in game world and map**
add custom game mode to allow more freadom of MP mission creation
add LUA checking function to find and report errors in code
add logging option to have list of errors encountered displayed when returning to editor
add ability to create COOP missions with more than 4 players
fix LUA complete check "freeze" bug when mouse over current line of code being edited
fix option "Enable Script Autocomplete" to save chosen setting
fix 64 bit O/S incompatability in EDITOR and CAMPAIGN EDITOR
fix helpfile info on OFP:spawnEntitySetAtLocation to state OFP:spawnEntitySetAtLocation(entitySetName,xPosition,yPosition,zPosition)
fix helpfile info on OFP:popFrontCommand(entityGroupEchelon) to correctly state that any command will be removed from the front of command queue
GENERAL :
add ability to turn off head-bobbing
add ability to change FOV setting
add lean functionality for the player instead of just the ai
add free look view to vehicle driver/pilot positions
add ability to move while accessing weapon/ammo menu
add kit weight effects movement speed/fatigue levels
add limited ammo to AI units
add fatigue to AI units
add wind to game**
add wind effecting bullets
add more weather types (raining, stormy)**
add player body so you can see yourself**
add post process option to turn off different aspects
add fast-roping from helicopters, IE, give the disembark command in a helicopter at altitude, AI/player fast ropes to ground (only successful in autohover mode)**
add ability to shoot weapons from passenger positions of open topped vehicles**
add ability for medics to heal injured units inside vehicles**
add correct bullet penetration per material
add deformable terrain (terraing is based on image height values, loaded dynamically, so very feasible)**
add idle position to guns, when running, or standing still for a time, weapon should be lowered, as they are heavy. taking time to raise again
add tree destruction states
add toggle option to keys like aim and quick command radial
add halt/stop/cancel order to command radial
add option to customise UI for normal/experienced turning off any/all assists per preference
remove permanent aiming on vehicle turrets and emplaced weapons
fix night-time brightness level.
fix HDR implementation, currently extremely exaggerated
fix AI to correctly take grass, bushes and tree leaves into consideration when calculating line-of-sight
fix AI to shoot at live enemies before incapacitated ones
fix vehicle physics so that wheeled vehicles have more side-traction under power
fix vehicle weight values so they dont bounce so much on collisions
fix idle-time between priming grenade, and throwing grenade
fix secondary arm reload animation not playing sometimes
increase entity limit to maximum per platform**
DLC
add training ground, where player can test and get familiar with all weapons/controls/tactics
** : may require alot of coding to implement, therefore may not be feasible
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