
Teraz jest Śr 15 paź, 2025 14:11
Skocz do: Strona główna forum » Gry BIS » Inne Gry BIS » Operation Flashpoint
CONFIG FOLDERU Z OBIEKTEM MLOD:
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSidUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class TestOBJ
{
units[] = {TestOBJ};
weapons[] = {};
requiredVersion = 1.96;
};
};
class CfgModels
{
class Default{};
class Vehicle: Default{}
};
class CfgVehicles
{
class All{};
class Static:All{};
class building: Static{};
class Strategic: building{};
class Pyramid: strategic
{
scope=public;
vehicleclass="My Test Object";
displayName="TestObject 1";
model="\mtsf\tobj.p3d";
destrType="DestructNo";
};
};
CONFIG Z OBIEKTU ODOL:
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSidUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class TestOBJ
{
units[] = {TestOBJ};
weapons[] = {};
requiredVersion = 1.96;
};
};
class CfgModels
{
class Default{};
class Vehicle: Default{}
};
class CfgVehicles
{
class All{};
class Static:All{};
class building: Static{};
class Strategic: building{};
class Pyramid: strategic
{
scope=public;
vehicleclass="My Test Object";
displayName="TestObject 1";
model="\mtsf\tobj.p3d";
destrType="DestructNo";
};
};
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class TEST
{
units[] = {test};
weapons[] = {};
requiredVersion = 1.96;
};
};
class CfgModels
{
class Default {};
class obj: default{};
class test: obj
{
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Static : Land {};
class Building : Static {};
class NonStrategic : Building {};
class Fence : NonStrategic {};
class WireFence: Fence {};
class House: NonStrategic {};
class test: Building
{
model="\tst\test.p3d";
armor=2000;
scope=2;
vehicleClass="RM";
displayName="mytestobject";
};
};
Powrót do Operation Flashpoint
Użytkownicy przeglądający ten dział: Brak zidentyfikowanych użytkowników i 17 gości
Powered by phpBB® Forum Software © phpBB Group
Style we_universal created by weeb.
Napędza nas webcase.pl - webcase.pl - hosting, domeny, serwery
Armacenter.pl jest partnerem:
Przyjazne użytkownikom polskie wsparcie phpBB3 - phpBB3.PL