Nie jest to nic specjalnie skomplikowanego. Tu masz stalkerów w wersji west i res. Nie różnią się niczym od "oryginalnych" za wyjątkiem nazwy i strony konfliktu. Jeśli chcesz przerobić inne jednostki, postępuj według schematu.
- Kod: Zaznacz cały
class CfgPatches
{
class alt_stalkers
{
units[]={};
requiredVersion = 1.91;
requiredAddons[]={"STALKER_Weap_pack","BIS_resistance"};
};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land:AllVehicles{};
class Man:Land{};
class Soldier:Man{};
class SoldierWB:Soldier{};
class SoldierWG: SoldierWB{};
class SoldierWMG: SoldierWB{};
class SoldierWLAW: SoldierWB{};
class SoldierWAT: SoldierWLAW{};
class SoldierWAA: SoldierWLAW{};
class SoldierWMortar: SoldierWG{};
class OfficerWNight: SoldierWB{};
class SoldierWSniper: SoldierWB{};
class OfficerW: SoldierWB{};
class SoldierWMedic: SoldierWB{};
class SoldierGB:Soldier{};
class SoldierGG: SoldierGB{};
class SoldierGMG: SoldierGB{};
class SoldierGLAW: SoldierGB{};
class SoldierGAT: SoldierGLAW{};
class SoldierGAA: SoldierGLAW{};
class OfficerGNight: SoldierGB{};
class SoldierEB: Soldier{};
class SoldierEG: SoldierEB{};
class SoldierEMG: SoldierEB{};
class SoldierELAW: SoldierEB{};
class SoldierEAT: SoldierELAW{};
class SoldierEAA: SoldierELAW{};
class OfficerENight: SoldierEB{};
class SoldierESniper: SoldierEB{};
class STALKER_G_Soldier_01: SoldierEB{}; // definicje jednostek, na
class STALKER_G_Soldier_02: SoldierEB{}; // których opierasz nowych
class STALKER_G_Soldier_03: SoldierEB{}; // wojaków
class STALKER_G_Soldier_04: SoldierEB{}; //
class STALKER_B_Soldier_01: SoldierEB{}; //
class STALKER_B_Soldier_02: SoldierEB{}; //
class STALKER_G_Soldier_01WEST: STALKER_G_Soldier_01 //NOWA_JEDNOSTKA: ORYGINALNA_JEDNOSTKA
{
displayname="G - 01(west)"; // nowa nazwa jednostki
side=1; //strona, 0=east; 1=west; 2=res; 3=civ;
};
class STALKER_G_Soldier_01RES: STALKER_G_Soldier_01
{
displayname="G - 01(res)";
side=2;
};
class STALKER_G_Soldier_02WEST: STALKER_G_Soldier_02
{
displayname="G - 02(west)";
side=1;
};
class STALKER_G_Soldier_02RES: STALKER_G_Soldier_02
{
displayname="G - 02(res)";
side=2;
};
class STALKER_G_Soldier_03WEST: STALKER_G_Soldier_03
{
displayname="G - 03(west)";
side=1;
};
class STALKER_G_Soldier_03RES: STALKER_G_Soldier_03
{
displayname="G - 03(res)";
side=2;
};
class STALKER_G_Soldier_04WEST: STALKER_G_Soldier_04
{
displayname="G - 04(west)";
side=1;
};
class STALKER_G_Soldier_04RES: STALKER_G_Soldier_04
{
displayname="G - 04(res)";
side=2;
};
class STALKER_B_Soldier_01WEST: STALKER_B_Soldier_01
{
displayname="B - 01(west)";
side=1;
};
class STALKER_B_Soldier_01RES: STALKER_B_Soldier_01
{
displayname="B - 01(res)";
side=2;
};
class STALKER_B_Soldier_02WEST: STALKER_B_Soldier_02
{
displayname="B - 02(west)";
side=1;
};
class STALKER_B_Soldier_02RES: STALKER_B_Soldier_02
{
displayname="B - 02(res)";
side=2;
};
};
zapisać w pliku .cpp, wrzucić do pustego katalogu, spakować do .pbo i wrzucić do addonów chernobyla. IMO lepsze rozwiązanie niż zmienianie oryginalnych plików modu.
"I am the bringer of death. Fall to your knees and beg for mercy... Or give me a sandwich, I'm pretty hungry."
--The Vault Dweller