Potrzebne będą:
Y2K3 wersja 7.2

program cpp2bin (znajdziesz w necie)

addon LSR Weapons Pack 3

addon JAM 3 (addon JAM z Y2K3 usuń)
Wchodzisz do Unit Replacement i otwierasz w notatniku
config.cpp i znajdujesz linijkę:
- Kod: Zaznacz cały
class M16 : Riffle
i wklejasz ten wpis (stary usuń):
- Kod: Zaznacz cały
class M16 : Riffle
{
scopeWeapon=2;
scopeMagazine=2;
model="\LSR_uswp\m4\lsr_m4_sopmod_aim.p3d";
modelOptics="\LSR_uswp\opt\opt_aimpoint_m4.p3d";
optics=1;
opticsZoomMin=0.330;
opticsZoomMax=0.330;
valueWeapon=0;
valueMagazine=1;
displayName="M4 SOPMOD Aimpoint";
displayNameMagazine="M4 mag";
shortNameMagazine="M4 mag";
reloadMagazineSound[]={"\LSR_uswp\sounds\M16reload.wss",0.010316,1};
drySound[]={"weapons\M16Dry",0.003162,1};
magazines[]={"M16"};
modes[]={"Single","FullAuto"};
class Single
{
ammo=LSR_m4_Single_Bullet;
multiplier=1;
burst=1;
displayName="Single";
dispersion=0.0003;
sound[]={"\LSR_uswp\sounds\M4fire.wss",db0,1};
soundContinuous=0;
reloadTime=0.075;
ffCount=1;
recoil="LSR_m4Recoil";
autoFire=0;
aiRateOfFire=0.850000;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
class FullAuto
{
ammo=LSR_m4_Full_Bullet;
multiplier=1;
burst=1;
displayName="Auto";
dispersion=0.0008;
sound[]={"\LSR_uswp\sounds\M4fire.wss",db0,1};
soundContinuous=0;
reloadTime=0.075;
ffCount=30;
recoil="LSR_m4FullRecoil";
autoFire=1;
aiRateOfFire=0.850000;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
};
Następnie znajdujesz linijkę:
- Kod: Zaznacz cały
class M16GrenadeLauncher
i wklejasz to:
- Kod: Zaznacz cały
class M16GrenadeLauncher
{
scopeWeapon=2;
scopeMagazine=0;
weaponType=1;
valueWeapon=2;
valueMagazine=2;
displayName = "M4 Aimpoint/M203";
model="\LSR_uswp\m4\lsr_m4_m203_aim.p3d";
picture="";
uiPicture="igrenadier";
muzzles[]={"M16Muzzle","M203Muzzle"};
class M16Muzzle : M16
{
magazines[]={"M16","M4"};
};
class M203Muzzle : GrenadeLauncher
{
displayName="$STR_DN_M203";
modelOptics="\LSR_uswp\opt\opt_m203.p3d";
sound[]={"\DynamicRange\Weapons\GLWlaunch.wss",1,1};
reloadMagazineSound[]={"\DynamicRange\Weapons\GLWreload.wss",0.000316,1};
magazines[]={"GrenadeLauncher","INQ_GrenadeW","Flare","FlareGreen","FlareRed","FlareYellow","c8xM203Vest","c8xM203grenade"};
};
canDrop=1;
};
Zamykasz, zapisujesz i przy pomocy cpp2bin konwertujesz do formatu bin. Następnie wklejasz
config.bin do folderu Bin w Y2K3. I wojacy mają M4 Sopmod Aimpoint.
