
alderous napisał(a):Owszem i dziwię się, że nikt nie wpadł na to by go zrobić (a na przykład robią Aliens czy Star Wars). Broń właściwie ta sama (pomijając różne futurystyczne gadget'y, które też da się zrobić), Problemów z pojazdami czy budynkami żadnych (pojazdy jakie widziałem w Fallout Tactics łudząco przypominały HMMWV i Sherman'a, a reszta to coś a laMadmax II lub III), żadnych dziwnych pojazdów i humanoidy jako dominujący gatunek (
). Co prawda fauna postapokaliptycznych pustkowi byłaby trudna do zrobienia, ale podstawowe elementy (w sumie większość elementów świata Fallout'a) można byłoby zrobić przerabiajac to co już jest. Wykonanie map to też dużo łatwiejsza robota niż np. wietnamskiej dźungli, bo to w końcu spustoszone ziemie (mało obiektów, więc też mały lag).
Problem w tym, że gros pracy trzeba by włożyć w robienie postaci "ludzkich" (raiders'i, Brotherhood of steel, ghule, supermutanci, "przeciętni" mieszkańcy fallout'a i może również deathclaw'y) i w tworzenie tekstur, a zwłaszcza jeśli chodzi o to drugie to jest duży "deficyt".
Ale klimat byłby niesamowity...<wzdech>..szkoda
http://ofp.gamezone.cz/index.php?showthis=7676
jak sie okazuje zrobienie mapy nie jest wielkim problemem
w ofp jest kilka zniszczonych budynkow, a i te nie zniszczone nie wygladaja najlepiej i stwarzaja klimat opuszczonych.
packi AGS moznaby lekko przybrudzic a smieci z BAStards Tonal wykonac od nowa praktycznie w mgnieniu oka.
z samej gry fallout 2 mozna wyciagnac od groma grafiki, muzyki, dzwiekow...
w trybie multi mogliby scierac sie ze soba enklawa i rajdersi
a single player to moglaby byc kampania z wszystkimi przygodami jakie byly w F1 albo 2, lepiej 1 i 2
jak napisal Alderous, bron w wiekszosci przypadkow juz istnieje, co mozna by jeszcze wykozystac w takim modzie z rzeczy ktore juz sa dostepne w ofp ?
jakies propozycje ? pomysly ?
teoretyczne rozwazania jeszcze nikomu nie zaszkodzily
DOPISANE
heh, chyba z rozpedu pomylilem subfora, jesli tu nie pasuje to prosze moderacje o przesuniecie.
Wysłany 5 Sty 2005, 23:59:
kilka screenow z sieci ktore mogly by posluzyc jako reference files:
http://www.jucaushii.ro/img/VanBuren_Fallout3/04.jpg
http://www.jucaushii.ro/img/VanBuren_Fallout3/09.jpg
http://www.jucaushii.ro/img/VanBuren_Fallout3/10.jpg
http://www.jucaushii.ro/img/VanBuren_Fallout3/07.jpg
http://www.jucaushii.ro/img/VanBuren_Fallout3/01.jpg
http://www.jucaushii.ro/img/VanBuren_Fallout3/11.jpg
http://edomekuvat.soneraplaza.fi/fallou ... elu/a3.jpg
http://edomekuvat.soneraplaza.fi/fallou ... elu/a2.jpg
http://edomekuvat.soneraplaza.fi/fallou ... elu/a3.jpg
http://edomekuvat.soneraplaza.fi/fallou ... elu/a4.jpg
http://www.gamebanshee.com/screenshots/ ... nshot1.jpg
http://www.gamebanshee.com/screenshots/ ... shot13.jpg
http://webcenter.ru/~agonch/fallout3t1.gif
http://www.the-spoiler.com/RPG/Interpla ... evefo2.jpg
http://web.gameguru.ru/wallpapers/wallp ... _1_800.jpg
http://web.gameguru.ru/wallpapers/wallp ... _1_800.jpg
http://web.gameguru.ru/wallpapers/wallp ... _3_800.jpg
http://web.gameguru.ru/wallpapers/wallp ... _4_800.jpg
http://www.c3.hu/~frc/fallout2/web/img/ ... lout_p.jpg
zreszta wystarczy ruszyc glowa
AMUNICJA:

.223 FMJ
A case of ammunition, .223 caliber, full metal jacket.
AC Mod: -20. DR Mod: -20. Dmg Mod: 1/1. It weighs 2 pounds.

.44 Magnum FMJ
A brick of ammunition, .44 magnum caliber, full metal jacket.
AC Mod:0. DR Mod: -20. Dmg Mod: 1/1. It weighs 2 pounds.

.44 Magnum JHP
A brick of ammunition, .44 magnum caliber, jacketed hollow-points.
AC Mod: 0. DR Mod: 20. Dmg Mod: 2/1. It weighs 1 pound.

.45 Caliber
Ammunition. .45 Caliber.
AC Mod: 0. DR Mod: 0. Dmg Mod: 1/1. It weighs 1 pound.

2mm EC
Ammunition.
AC Mod: -30. DR Mod: -20. Dmg Mod: 3/2. It weighs 1 pound.

4.7mm Caseless
Ammunition. Caliber: 4.7mm, caseless.
AC Mod: -5. DR Mod: -10. Dmg Mod: 3/2. It weighs 1 pound.

5mm AP
A brick of small caliber ammunition. 5mm armor piercing.
AC Mod: 0. DR Mod: -35. Dmg Mod: 1/2. It weighs 1 pound.

5mm JHP
A brick of small, lightweight ammunition. Caliber: 5mm, jacketed hollow-point.
AC Mod: 0. DR Mod: 35. Dmg Mod: 2/1. It weighs 1 pound.

9mm Ball
A collection of ancient 9x19mm rounds. Heavy grease to preserve them from the environment. Standard bullets.
AC Mod: 0. DR Mod: 0. Dmg Mod: 1/1. It weighs 2 pounds.

10mm AP
Ammunition. Caliber: 10mm, armor piercing.
AC Mod: 0. DR Mod: -25. Dmg Mod: 1/2. It weighs 1 pound.

10mm JHP
Ammunition. Caliber: 10mm, jacketed hollow-points.
AC Mod:0. DR Mod: 25. Dmg Mod: 2/1. It weighs 1 pound.

12 ga. Shotgun Shells
Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3."
AC Mod: -10. DR Mod: 0. Dmg Mod: 1/1. It weighs 1 pound.

14mm AP
Large caliber ammunition, 14mm armor piercing.
AC Mod: 0. DR Mod: -50. Dmg Mod: 1/2. It weighs 1 pound.

BB's
A package of BB's from before the war. In excellent condition. Stainless steel.
AC Mod: 0. DR Mod: 0. Dmg Mod: 1/1. It weighs 2 pounds.

Explosive Rocket
A rocket with a large explosive warhead.
AC Mod: 0. DR Mod: -25. Dmg Mod: 1/1. It weighs 3 pounds.

Flamethrower Fuel
A cylinder containing an extremely flammable liquid fuel for flamethrowers.
AC Mod: -20. DR Mod: 25. Dmg Mod: 1/1. It weighs 10 pounds.

Flamethrower Fuel MK II
A cylinder containing an extremely flammable liquid fuel for flamethrowers.
AC Mod: -20. DR Mod: 0. Dmg Mod: 1/1. It weighs 10 pounds.

HN AP Needler Cartridge
Ammunition. This cartridge appears to be armor-piercing ammo for the HN Needler Pistol. The hypodermic tips are made of a strong alloy and are incredibly sharp.
AC Mod: -10. DR Mod: 0. Dmg Mod: 2/1. It weighs 1 pound.

HN Needler Cartridge
Ammunition. This appears to be ammo for the HN Needler Pistol. Each 'bullet' is a small hypodermic designed to inject a target with its contents upon impact.
AC Mod: -10. DR Mod: 0. Dmg Mod: 1/1. It weighs 1 pound.

Micro Fusion Cell
A medium sized energy production unit. Self-contained fusion plant. It weighs 5 pounds.

Rocket AP
A rocket shell, with a smaller explosive, but designed to pierce armor plating. It weighs 3 pounds.

Small Energy Cell
A small, self-contained energy storage unit. It weighs 3 pounds.
Wysłany 6 Sty 2005, 0:25:
Big Guns:

Avenger Minigun
Damage: 10-14
Min Str: 7
Range: 40
Weight: 30 lbs
Ammo: 120 x 10mm

Bozar
Damage: 25-35
Min Str: 6
Range: 35
Weight: 22 lbs
Ammo: 30 x .223 FMJ

Flamer
Damage: 45-90
Min Str: 6
Range: 5
Weight: 18 lbs
Ammo: 5 x Flamethrower Fuel

Improved Flamer
Damage: 45-90
Min Str: 6
Range: 5
Weight: 29 lbs
Ammo: 5 x Flamethrower Fuel

Light Support Weapon
Damage: 20-30
Min Str: 6
Range: 40
Weight: 22 lbs
Ammo: 30 x .223 FMJ

M60
Damage: 18-26
Min Str: 7
Range: 35
Weight: 30 lbs
Ammo: 50 x 7.62mm

Minigun
Damage: 7-11
Min Str: 7
Range: 35
Weight: 28 lbs
Ammo: 120 x 5mm

Rocket Launcher
Damage: 35-100
Min Str: 6
Range: 40
Weight: 18 lbs
Ammo: 1 x Rocket

Vindicator Minigun
Damage: 10-14
Min Str: 7
Range: 40
Weight: 30 lbs
Ammo: 100 x 4.7mm Caseless
Wysłany 6 Sty 2005, 0:33:
Energy Weapons:

Alien Blaster
Damage: 30-90
Min Str: 2
Range: 10
Weight: 5 lbs
Ammo: 30 x Small Energy Cell

Gatling Laser
Damage: 20-24
Min Str: 6
Range: 40
Weight: 29 lbs
Ammo: 30 x Micro Fusion Cell

Laser Pistol
Damage: 10-22
Min Str: 3
Range: 35
Weight: 7 lbs
Ammo: 12 x Small Energy Cell

Laser Rifle
Damage: 25-50
Min Str: 6
Range: 45
Weight: 12 lbs
Ammo: 12 x Micro Fusion Cell

Laser Rifle (Ext. Cap.)
Damage: 25-50
Min Str: 6
Range: 45
Weight: 17 lbs
Ammo: 24 x Micro Fusion Cell

Magneto-Laser Pistol
Damage: 10-22
Min Str: 3
Range: 35
Weight: 7 lbs
Ammo: 12 x Small Energy Cell

Plasma Pistol
Damage: 15-35
Min Str: 4
Range: 20
Weight: 4 lbs
Ammo: 16 x Small Energy Cell

Plasma Pistol (Ext. Cap.)
Damage: 15-35
Min Str: 4
Range: 20
Weight: 8 lbs
Ammo: 32 x Small Energy Cell

Plasma Rifle
Damage: 30-65
Min Str: 6
Range: 25
Weight: 17 lbs
Ammo: 10 x Micro Fusion Cell

Solar Scorcher
Damage: 20-60
Min Str: 3
Range: 20
Weight: 5 lbs
Ammo: sunlight

Turbo Plasma Rifle
Damage: 35-70
Min Str: 6
Range: 35
Weight: 19 lbs
Ammo: 10 x Micro Fusion Cell

YK32 Pulse Pistol
Damage: 32-46
Min Str: 3
Range: 15
Weight: 5 lbs
Ammo: 5 x Small Energy Cell

YK42B Pulse Rifle
Damage: 54-78
Min Str: 3
Range: 30
Weight: 9 lbs
Ammo: 10 x Micro Fusion Cell
Wysłany 6 Sty 2005, 0:44:
Small Guns:

.223 Pistol
Damage: 20-30
Min Str: 5
Range: 30
Weight: 7 lbs
Ammo: 5 x .223 FMJ

.44 Magnum Revolver
Damage: 12-18
Min Str: 5
Range: 15
Weight: 6 lbs
Ammo: 6 x .44 Magnum

.44 Magnum (Speed Load)
Damage: 12-18
Min Str: 5
Range: 15
Weight: 6 lbs
Ammo: 6 x .44 Magnum

9mm Mauser
Damage: 5-10
Min Str: 3
Range: 22
Weight: 3 lbs
Ammo: 7 x 9mm Ball

10mm Pistol
Damage: 5-12
Min Str: 3
Range: 25
Weight: 4 lbs
Ammo: 12 x 10mm

10mm SMG
Damage: 5-12
Min Str: 4
Range: 25
Weight: 7 lbs
Ammo: 30 x 10mm

14mm Pistol
Damage: 12-22
Min Str: 4
Range: 24
Weight: 5 lbs
Ammo: 6 x 14mm AP

Assault Rifle
Damage: 8-16
Min Str: 5
Range: 45
Weight: 7 lbs
Ammo: 24 x 5mm

Assault Rifle (Exp. Mag.)
Damage: 8-16
Min Str: 5
Range: 45
Weight: 7 lbs
Ammo: 100 x 5mm

Combat Shotgun
Damage: 15-25
Min Str: 5
Range: 22
Weight: 11 lbs
Ammo: 12 x 12 ga. Shotgun Shells

Desert Eagle .44
Damage: 10-16
Min Str: 4
Range: 25
Weight: 5 lbs
Ammo: 8 x .44 Magnum

Desert Eagle (Exp. Mag.)
Damage: 10-16
Min Str: 4
Range: 25
Weight: 5 lbs
Ammo: 20 x .44 Magnum

FN FAL
Damage: 9-18
Min Str: 5
Range: 35
Weight: 9 lbs
Ammo: 20 x 7.62mm

FN FAL (Night Sight)
Damage: 9-18
Min Str: 5
Range: 35
Weight: 11 lbs
Ammo: 20 x 7.62mm

FN FAL HPFA
Damage: 11-22
Min Str: 5
Range: 35
Weight: 11 lbs
Ammo: 20 x 7.62mm

H&K CAWS
Damage: 15-25
Min Str: 6
Range: 30
Weight: 6 lbs
Ammo: 10 x 12 ga. Shotgun Shells

H&K G11
Damage: 10-20
Min Str: 5
Range: 35
Weight: 9 lbs
Ammo: 50 x 4.7mm Caseless

H&K G11E
Damage: 13-23
Min Str: 6
Range: 40
Weight: 9 lbs
Ammo: 50 x 4.7mm Caseless

HK P90c
Damage: 12-16
Min Str: 4
Range: 30
Weight: 8 lbs
Ammo: 24 x 10mm

Hunting Rifle
Damage: 8-20
Min Str: 5
Range: 40
Weight: 11 lbs
Ammo: 10 x .223 FMJ

Jonny's BB Gun
Damage: 1-3
Min Str: 3
Range: 22
Weight: 15 lbs
Ammo: 100 x BB's

M3A1 "Grease Gun" SMG
Damage: 10-20
Min Str: 4
Range: 20
Weight: 7 lbs
Ammo: 30 x .45 Caliber

M72 Gauss Rifle
Damage: 32-43
Min Str: 6
Range: 50
Weight: 10 lbs
Ammo: 20 x 2mm EC

Needler Pistol
Damage: 12-24
Min Str: 3
Range: 24
Weight: 5 lbs
Ammo: 10 x HN Needler Cartridge

Pancor Jackhammer
Damage: 18-29
Min Str: 5
Range: 35
Weight: 13 lbs
Ammo: 10 x 12 ga. Shotgun Shells

Pipe Rifle
Damage: 5-12
Min Str: 5
Range: 20
Weight: 11 lbs
Ammo: 1 x 10mm

PPK12 Gauss Pistol
Damage: 22-32
Min Str: 4
Range: 50
Weight: 5 lbs
Ammo: 12 x 2mm EC

Red Ryder LE BB Gun
Damage: 25-25
Min Str: 3
Range: 32
Weight: 15 lbs
Ammo: 100 x BB's

Sawed-Off Shotgun
Damage: 12-24
Min Str: 4
Range: 7
Weight: 5 lbs
Ammo: 2 x 12 ga. Shotgun Shells

Scoped Hunting Rifle
Damage: 8-20
Min Str: 5
Range: 40
Weight: 11 lbs
Ammo: 10 x .223 FMJ

Shotgun
Damage: 12-22
Min Str: 4
Range: 14
Weight: 5 lbs
Ammo: 2 x 12 ga. Shotgun Shells

Sniper Rifle
Damage: 14-34
Min Str: 5
Range: 50
Weight: 8 lbs
Ammo: 6 x .223 FMJ

Tommy Gun
Damage: 3-20
Min Str: 6
Range: 32
Weight: 7 lbs
Ammo: 50 x .45 Caliber

XL70E3
Damage: 12-19
Min Str: 5
Range: 35
Weight: 10 lbs
Ammo: 20 x 5mm
Wysłany 6 Sty 2005, 0:52:
Drugs:

Buffout
Highly advanced steroids. While in effect, they increase strength and reflexes. Very addictive.

Jet
Jet is a powerful metamphetamine that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time, the user is filled with a rush of energy & strength.

Mentats
A pillbox of mind-altering chems. Increased memory related functions, and speeds other mental processes. Highly addictive.

Psycho
An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier.

Rad-X
Anti-radiation chems to be taken before exposure. No known side effects.
Ostatnio edytowano Cz 06 sty, 2005 02:00 przez offtime, łącznie edytowano 2 razy